Paper: | MSP-P2.7 | ||
Session: | Multimedia Systems and Applications | ||
Time: | Friday, May 21, 13:00 - 15:00 | ||
Presentation: | Poster | ||
Topic: | Multimedia Signal Processing: Multimedia Applications | ||
Title: | PROGRESSIVE CODING OF 3D TEXTURED GRAPHIC MODEL VIA JOINT MESH-TEXTURE OPTIMIZATION | ||
Authors: | Sheng Yang; University of Southern California | ||
Meiyin Shen; University of Southern California | |||
C.-C. Jay Kuo; University of Southern California | |||
Abstract: | Progressive coding of 3D textured graphic models using a joint mesh-texture optimization technique is investigated in this work. The mesh and texture data of a model are first fed into their respective compression modules to result in a series of levels of details. Then, for a given viewpoint, a rate-distortion surface is generated using these mesh and texture data. Afterwards, an optimal path over the rate-distortion surface is determined by the steepest descent algorithm. To achieve progressive transmission, the mesh and texture are transmitted in a certain ratio along the optimal path to provide the best visual quality for the given viewpoint. For further generalization, a layered sampling algorithm is proposed to deal with an arbitrary viewing angle. The performance of the proposed joint mesh-texture progressive coding algorithm is demonstrated by experimental results. | ||
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